


Combat is simple as locking on to a target, attacking enemies while watching visual cues from your foes to predict when and where their attack will land. This includes cooldowns for skills and evasion mechanics to avoid enemy attacks. While the former tells a similar tale of “inheriting your grandfather’s farm” with the intent of growing and caring for it, the latter explains the core gameplay including a 3D isometric hack-n-slash. Kitaria Fables draws influence from many titles with the main ones being the Story of Seasons/Harvest Moon franchise and various Korean MMOs. Advancements in technology and the ease of access to game development ensures that more developers can create their dream project. I recall feeling this way when I looked up the developers for Cris Tales and how they were based in Columbia. From what I could look up as far as information, the developer is based in Indonesia, which is awesome to see representation from locations that most don’t see much game development from. Available as: Digital and Physical Kitaria Fables Is A “Cute” Action ExperienceĬhampion of the indie gaming market, PQube Games, releases another title under their belt, Kitaria Fables, with developers Twin Hearts.
